All news in the Devblog are not binding to the final game and can be changed by the Devteam at anytime for any reasons.
We’re currently working on Level 1, some assets are already implemented and we’ll be working on a lot more over the course of the next weeks. Simon (our programmer) has taken care of the scripting and is making sure the game runs properly. Seeing our hero making his first steps in the environment we created is pretty cool.
Lets start with the bad news: one of our artists, Marcel, has decided to pursue other opportunities. In addition to that, we’ve decided put Color Runner on the backburner for the indefinite future. The reason for stopping development is that it was way too ambitions of a project for a game made by three dudes in their spare time. That being said, here’s the good news: former PARTS member Silvan Krebs has helped us out with the programming of our very first game that you can download right now!!Read this before downloading though: don’t expect the next mobile game of the year, this was more about finally releasing something and testing the whole development pipeline. So please keep in mind that it only took us a month to make. Cool? Cool! So here’s the link: Android version iOS version We’re working on the new update now and we’re looking forward for feedback from users. Thats all for now. Keep it locked on our page and see you next time!
Here’s the first Concept Art piece for our mobile game “ColorRunner”. In today’s meeting, we’ve agreed on a general visual style for the game and a theme for the first level specifically. We hope you like it.